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Line

The Line shape in CanvasPainter.js allows you to create and render straight lines on a canvas. It is flexible in terms of how you can define it — either by passing Point objects for the start and end positions or by specifying the individual coordinates directly. The line can also be styled using the LineStyle, allowing you to control its appearance on the canvas.

Usage

A new line shape is created using one of the Line constructors.

import { Line } from '@avolutions/canvas-painter';

const line = new Line(
start, // A Point representing the start position of the line
end, // A Point representing the end position of the line
style, // (optional) Style properties for this line.
options // (optional) Options for this line.
);
import { Line } from '@avolutions/canvas-painter';

const line = new Line(
startX, // The X-coordinate of the starting point.
startY, // The Y-coordinate of the starting point.
endX, // The X-coordinate of the ending point.
endY, // The Y-coordinate of the ending point.
style, // (optional) Style properties for this line.
options // (optional) Options for this line.
);

The detailed API documentation for Line can be found here.

Draw a line using points

To draw a basic line you just need to provide a start and an end point.

import { Canvas, Line, Point } from '@avolutions/canvas-painter';

const canvas = Canvas.init('myCanvas');

// Define the start and end points of the line
const startPoint = new Point(10, 75);
const endPoint = new Point(290, 75);

// Create the line
const line = new Line(startPoint, endPoint);

canvas.draw(line);

Rendered Output:

Line

In this example we draw a line from start (75, 10) to end (75, 290) using the default style (width = 1, color = black).

Draw a line using individual coordinates

You can also specify a line by providing individual coordinates (x and y) for both the start and end positions.

import { Canvas, Line, Point } from '@avolutions/canvas-painter';

const canvas = Canvas.init('myCanvas');

// Create the same line using coordinates
const line = new Line(75, 10, 75, 290) // start.x, start.y, end.x, end.y

canvas.draw(line);

Rendered Output:

Line

This example will give you the exact same output as the example where we use points as start and end.

Modify a line

In this chapter, you'll learn how to update a line's properties such as its start, end and style using the setters provided by CanvasPainter. Additionally, you'll explore how to use methods like moveStart() and moveEnd() to dynamically update the line's attributes.

There are two different ways to modify the line definition:

  1. Set the properties directly to a new value
  2. Using helper methods to modify the properties by a given delta

Available properties

PropertyDescriptionExample
startSets the start position of the line.line.start = new Point(5, 10);
line.start.x = 5;
endSets the end position of the line.line.end = new Point(5, 10);
line.end.x = 5;
styleSets the style attributes of the line.line.style = { color: "red" };
line.style.color = "red";

Available methods

MethodDescriptionExample
moveStart()Moves the line start by adjusting the current position by delta values.line.moveStart(5, -10);
moveEnd()Moves the line end by adjusting the current position by delta values.line.moveEnd(-2, 7.5);

Get properties of a line

In addition to manipulating a line's properties, CanvasPainter allows you to retrieve the current values of its attributes such as start, end and style.

import { Canvas, Line } from '@avolutions/canvas-painter';

const canvas = Canvas.init('myCanvas');

// x, y, width, height
const line = new Line(150, 100, 100, 50);

const start = line.start; // Get current start as Point(150, 100)

Available properties

PropertyDescriptionExample
startGets an Point object representing the start position of the line.const start = line.start;
const x = start.x;
endGets an Point object representing the end position of the line.const end = line.end;
const x = end.x;
styleGets a LineStyle object representing the style of the line.const style = line.style;
const color = line.style.color;

Serialize a line

The Line shape in CanvasPainter.js can be serialized into both array and JSON formats using the toArray() and toJson() methods. These methods allow you to easily convert the line's definition into standard formats for saving, exporting, or transmitting data.

Serialize to array

The toArray method converts the line's definition into an array. This can be useful when you need a lightweight representation of the point, or when you need to work with libraries or functions that expect data in array format.

const line = new Line(10, 10, 20, 20);
line.toArray();

This will give you an array in this format:

[
[x, y], // start
[x, y] // end
]

Serialize to JSON

The toJson() method for a line returns a structured JSON string that includes the lines definition. This format is ideal for working with APIs or saving to structured data formats.

const line = new Line(10, 10, 20, 20);
line.toJson();

This will give you a JSON string in this format:

{
start: {
x: number,
y: number
},
end: {
x: number,
y: number
}
}

Style

The following table is showing all available line styles and the default values if no value was provided explicit.

StyleTypeDefaultExplanation
colorstring'#000000' (black)Sets the color for the line.
cursorCursorCursor.DefaultSpecifies a custom cursor style for the shape. Overrides the default cursor when interacting with the shape.
widthnumber1.0Defines the width of the line.

You can specify styles for different shape states by providing a unique set of properties under each state (e.g., hover, selected, active). Each state-specific style overrides the default only while the shape is in that state.

{
color: '#00000',
cursor: Cursor.Default,
width: 1.0,
hover: {
color: '#00000',
cursor: Cursor.Default,
width: 1.0
}
}

Options

The following table is showing all available line options and the default values if no value was provided explicit.

OptionTypeDefaultExplanation
visiblebooleantrueIf true, the line will be visible.
If false or undefined, the line will be hidden.
{
visible: true
}